It all started when...
Rik's dad took him to see Star Wars back in 1977. That day young Rik's mind was blown open and filled with impossible stories about impossible places and impossible people. Now all grown up he continues to make up impossible stories and narrative experiences for his audiences.
Rik began his story telling career as a theatre maker and director, creating performances that fused text, movement, multimedia and audience interaction. After 12 years of working in theatre and community cultural arts projects, he took his creative bat and ball and moved into game development as a game designer and writer.
For the last 20 years Rik has worked as game designer, narrative designer and writer for companies such as Creative Assembly, 2K Australia, Krome, Prideful Sloth, and most recently Games 24x7/U Games as Narrative Lead. Rik has also written for traditional table top games such as Malifaux and The Hundred Kingdoms.
Rik lives in Canberra, where he teaches digital media, game design, and creative writing at the University of Canberra. He is pursuing a creative PhD focusing on steampunk and postcolonialism. Currently, as part of his practice led research, he is reimagining Sherlock Holmes as an African Portuguese/English woman from Cape Town, solving mysteries and navigating a tumultuous alt- history steampunk London with her trusted colleague and persistently useful friend, Dr. John Watson.